
Current Conditions
Welcome to Current Conditions!
Current Conditions is a dice rolling card game of wits, mind games and deception.
Rewrite the rules of the game itself while you play to sabotage your opponent and give yourself the edge. Play against the computer or go head to head in Multiplayer mode.
Made for Comfy Jam: Summer 2026
START WITH THE TUTORIAL TO LEARN HOW TO PLAY

Controls 🖱️⌨️
- Camera Movement:
W A S DorLeft-Click/Tapon the edge of the screen. - Hold Dice:
Left-Click/Tapon the dice. - Next Phase: Press
SpacebarorLeft-Click/Tapthe on-screen button. - Play Cards:
Left-Click/Tapa card, then click the desired slot on the Rule Board.
🕹️ How to Play 🕹️

The game begins with a single WIN rule on the board. Every rule follows a strict three-part syntax:
| Rule Component | What it Means | Example |
| COUNT | How many dice must fit the criteria. | NONE, 4, MORE |
| DESCRIPTION | What values the dice need to be. | PRIME, HIGH (4+), EVEN |
| ACTION | What happens if the condition is met. | WIN (Gain points), LOSE, DRAW |
🎲 Rolling the Dice 🎲
During the Roll Phase, you choose which dice you want to hold. All of the unselected dice will be rerolled. Your goal is to try to make sure your dice match rules on the board with positive benefits while avoiding rules with negative ones.
🃏 Playing Rules 🃏

During the Rule Phase, you can play any number of cards from your hand onto the board to alter an existing rule or draft a brand-new one. When you play a card, it's locked in place and cannot be replaced for one round (indicated by the lock icon). At the start of each Rule Phase, the player draws until they have 5 cards, so don't be afraid to play as many rules as you want. Cards must match their slot type, with one exception: Digit Cards. Digits can be placed in any slot, changing their meaning based on where they land.
- Example 1:
4PRIMEWINIf exactly 4 dice are prime numbers, trigger WIN 4 times (+4 points). - Example 2:
MORE4DRAWIf you have more 4s than your opponent, draw cards equal to the amount of 4s you rolled. - Example 3:
ALLODD4If all of your dice are odd, they are counted as fours for any subsequent rules.
🔄 Turn Order 🔄

Each player takes turns rolling dice to try to trigger rules on the board to earn points. BUT your opponent can sabotage your roll by changing the rules on the board before the roll.
1. Hold Phase: Player chooses which dice to hold and which to roll.
2. Rule Phase: The opposing player then draws until they have 5 cards in hand. Then, they can play any number of their rule cards on the board to replace a word in any existing rule, or start a new rule. For example, an opponent could replace a WIN action with a LOSE action so the rolling player loses points.
3. Resolution Phase: The roll proceeds, and the roll is evaluated over all rules on the board. Rules are resolved in reverse order, starting with the most recently played. This way, you can make new rules to counter older ones.
Players then swap roles for the next round.
The player who establishes a 20 point lead first wins. Otherwise, at the end of 10 rounds, the player with the highest score wins.
👥 Multiplayer 👥

Grab a friend and host a 1 versus 1 match! Setup is as easy as choosing the Host Game option under Multiplayer and sending your friend the lobby code. Or try Quick Match to match against a random opponent.
🃏 Card Reference🃏
| Card Type | Card Name | Effect / Description |
| Count Cards | ALL | Every die matches |
| MORE | More of the roller's dice match than the opponent's | |
| LESS | Fewer of the roller's dice match than the opponent's | |
| NONE | No die matches | |
| DIGIT | Exactly X dice match | |
| Descriptor Cards | ODD | Odd dice (1, 3, 5) |
| EVEN | Even dice (2, 4, 6) | |
| PRIME | Prime dice (2, 3, 5) | |
| HIGH | High dice (4, 5, 6) | |
| LOW | Low dice (1, 2, 3) | |
| SAME | Dice sharing a value with another die | |
| DIGIT | Dice matching that specific digit | |
| Action Cards | WIN | Gain a point for each matching die |
| LOSE | Lose a point for each matching die | |
| DOUBLE | Double the amount of times each subsequent rule triggers during this resolution phase. | |
| BANISH | Remove a rule of your choice from the board | |
| CREATE | ADD a new die to your pool | |
| DIGIT | Replace all matching dice with this |
Credits
Programming: sharkeyboi
Music: sharkeyboi
Art: agentkity
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | sharkeyboi, agentkity |
| Genre | Card Game, Strategy |
| Made with | Unity, Blender |
| Tags | Board Game, Cozy, Dice, Multiplayer, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| Accessibility | Interactive tutorial, One button |
| Multiplayer | Ad-hoc networked multiplayer |
| Content | No generative AI was used |




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